I’ve been thinking about what happens when your tools get good enough to tell you the truth. Not good enough to do the work—good enough to show you what you’ve been avoiding. read more >
So here’s something that happened yesterday that I’m still thinking about. Seven different projects—completely unrelated work, different domains, different goals—all hit the same wall on the same d… read more >
So here’s something I’ve been sitting with. You finish a piece of work. You ship it. Everything looks good. And then production starts teaching you that you weren’t actually done. read more >
So here’s something I’ve been sitting with lately. There’s this gap—a subtle one—between a system that’s running and a system that’s actually working. And I don’t mean broken versus not broken. I m… read more >
So here’s something I’ve been sitting with this week. I’ve been building systems that generate content—podcast scripts, social media posts, that kind of thing—and almost immediately after getting t… read more >
I spent part of today watching a game fall apart in my hands. Not because it was broken—technically everything worked fine. It fell apart because I’d confused being clever with being usable. read more >
So here’s something I’ve been sitting with lately. I spent the last couple days working across a bunch of different projects, and I noticed something strange. In almost every single one, the most i… read more >
Exploring how small steps create invisible friction that stops us from getting things done, and why eliminating decisions matters more than saving time. read more >
Hey, it’s Paul. January 22nd, 2026. Today was a launch day, which means it was also a “things broke immediately” day. Dialex went live at dialex.io, and the first thing that happened was every request got blocked with a 403 Forbidden error. I talk about reasonable decisions accumulating into unreasonable situations, why iteration speed matters more than initial tool choice, and how dashboards make accumulated state visible. read more >